I find it interesting that people seem to remember graphics being so much better. I remember back then thinking “WTF? Why are the walls wobbling around so much?” Or why characters bodies were broken up into chunky blocks instead of a single shape?
Final Fantasy VII drove me nuts with the blocky characters while you were exploring, but the much more detailed characters during combat.
I will concede, though, I don’t remember the N64 looking so blurry back then. Playing it now, it’s like goddamn! There’s excessive antialiasing and motion blur.
Yeah, that’s a huge issue with “retro” games being played in the modern day. At the time everyone had low resolution smaller CRTs and you couldn’t see the issues as easily. CRTs has built in anti-aliasing because of the way the technology works. If you throw it onto a modern day display it looks horrible, but that’s not the way it looked back then.
I find it interesting that people seem to remember graphics being so much better. I remember back then thinking “WTF? Why are the walls wobbling around so much?” Or why characters bodies were broken up into chunky blocks instead of a single shape?
Final Fantasy VII drove me nuts with the blocky characters while you were exploring, but the much more detailed characters during combat.
I will concede, though, I don’t remember the N64 looking so blurry back then. Playing it now, it’s like goddamn! There’s excessive antialiasing and motion blur.
Graphics were designed for the consumer. The average consumer used a CRT, which blurred the edges, so the sprites were designed around that.
Yeah, that’s a huge issue with “retro” games being played in the modern day. At the time everyone had low resolution smaller CRTs and you couldn’t see the issues as easily. CRTs has built in anti-aliasing because of the way the technology works. If you throw it onto a modern day display it looks horrible, but that’s not the way it looked back then.