• FIash Mob #5678
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    11610 months ago

    Good.

    One of my good friends was one of the voices on LA Noire years ago and gets zero residuals from it. It’s maddening.

    • Pigeon
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      11010 months ago

      Voice actors are among “those who actually make the games.” Voice acting in particular also is strenuous work that can and does cause physical injury when workers are compelled to work long hours doing rough voices and so on. People end up having to have surgery on their vocal cords.

      We don’t need to devalue voice actors to value other game industry workers. The only difference is the voice actors organized first, probably because of the injury risk, and when you form a union you have to define a group that you can reach and coordinate. It shouldn’t be an us vs them among works.

      • comicallycluttered
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        4210 months ago

        Don’t forget mocap. A lot of actors are doing mocap for games now, which also potentially results in injury.

        This also includes stunt workers (who do the more intensive motion capture work) and stunt coordinators, many of whom are in the Screen Actors Guild already.

        • @Snowcano
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          2710 months ago

          There are different unions for different trades. Stop trying to sound so smart, you keep failing.

          • @barsoap@lemm.ee
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            310 months ago

            Oh, great, trade unions. That never caused any issues for worker’s unity. If you can’t organise everyone, from tech lead to cleaning staff, in the same industrial union you’re playing right into the capitalists’ divide and conquer game.

            • @crapwittyname@lemm.ee
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              10 months ago

              Not so. It makes sense to organise in trade unions. The heads of those unions are on the same side most of the time, as it would be in this case, and they can easily coordinate their actions. But in some cases the interests of one trade have no bearing on another, or are even in opposition, in which case it would be somewhere between difficult and impossible to organise a balloted action across the entire union. Thus nullifying the strength of the union and playing right into the capitalist’s hands.

              • @barsoap@lemm.ee
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                210 months ago

                So instead of coming to terms with your fellow workers you rather have them fight capitalists by themselves? Leave them to the scraps the bosses deem sufficient while you’re wheeling away a wagonload of concessions won through your unique bargaining power?

                You’re limiting the strength of worker’s. If train conductors don’t strike for train toilet cleaners noone will.

                And any opposition between worker’s interests is negligible compared to that between workers and capital, who have no interests in common at all.

                • @crapwittyname@lemm.ee
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                  310 months ago

                  You’ve misread my comment I think. Unions can coordinate and organise together. So nobody would be leaving their fellow worker to fight by themselves.

    • hypelightfly
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      4210 months ago

      They need to unionize too. Also count actors are included in the “actually make the games” group. Everyone should be paid well, don’t drag a group trying to fix that down because the rest aren’t doing anything.

      • fracture [he/him]
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        810 months ago

        for those in america, CWA, Communication Workers of America, is a union that’s trying to reach out to the developers in the game industry

      • RandoCalrandian
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        410 months ago

        Or ensures the others get locked out, as the business feels the financial sting of the first effort

    • Bipta
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      1510 months ago

      I’m reminded that those who actually make the games don’t get that. They have overtime without pay.

      Yes, capitalism fucks everyone every day unless you fight for what you deserve, usually for decades, and even then only getting half of it. It’s surprising that keeping this in mind requires reminders.

    • ampersandrew
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      110 months ago

      I think they asked for that in the last strike, but I haven’t seen it mentioned in this one. And some speculated it was only included for something they could drop in the eventual resolution as a form of compromise.

  • ampersandrew
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    3310 months ago

    Correct me if I’m wrong, but since this strike is against certain companies and not some entity that represents the entire industry like it does for movies and television, that means that other individual companies who come to an agreement can still hire these people, right? If so…imagine if we had that in movies and television.

    • @Zalack
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      5010 months ago

      We do. A24, for instance, is still making a couple movies by agreeing to work under the proposed terms by SAG. As far as I know, no one else has made such agreements yet. The more of such exceptions that get made, the weaker the AMPTP’s position will get.

          • @EssentialCoffee@midwest.social
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            310 months ago

            Because they have a different contract for work not covered by the current strike? That seems kind of a weird take, especially since they thought the strike did apply to them originally and they shut down for several weeks until the lawyers got together and said, oh no, you have a different type of agreement.

            It’s not like they changed or updated their contract to become exempt. SAG just went, oh, your business doesn’t fall into the terms of the strike so you don’t have to strike with the rest of us.

        • @Zalack
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          710 months ago

          I didn’t know that! I just subbed to their service for Make Some Noise so I kind of feel better about shelling out for it now.

      • ampersandrew
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        910 months ago

        Oh, I see. I thought all of Hollywood was AMPTP and that’s why we can’t have nice things like DRM-free movie purchases.

  • gaael
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    2010 months ago

    I never wondered about the conditions of videogames workers, but I’m really happy that they get better thanks to this movement !

  • blanketswithsmallpox
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    10 months ago

    Either everyone needs to get royalties or nobody does.

    Pay your voice actors right the first time instead of paying them shit per line. Or if your video game becomes an astounding success, all 1,000 people get a slice of that 100,000,000 million it made in sales via residuals. A cool $100,000 for everyone!

    Don’t forget to advocate for yourself even if you have a union. Nobody ever gets paid more by saying nothing.

    • RandoCalrandian
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      510 months ago

      The coders have their copyrighted works replicated infinitely without royalties as well.

      What makes a voice actor’s contributions more meaningful than that? Especially since they can get a half decent voice performance out of any coder and the right generative software which already exists.

      • blanketswithsmallpox
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        10 months ago

        Yeah perpetual royalties are a nonsense slippery slope. People are pushing for it in all the wrong ways wanting a piece of the pie from the higher ups when in reality the way the money flows just needs to be altered.

        Bridge and road crews don’t get to get a penny every time someone drives over stuff.

        Creation does not mean benefit in perpetuity. It means you created something. You should be paid properly for it, yes, but it doesn’t mean every time someone mentions your book you get a penny from them lol.

        Melancholy Elephants was a great Hugo Award short story about this very thing written in 1983. It’s a great read for those who want to go in a bit blind. http://spiderrobinson.com/melancholyelephants.html

        How the hell do you spoiler tag on Kbin? lol

        • @not_amm@beehaw.org
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          610 months ago

          I think that the main problem is that companies keep getting revenue even if actors don’t. Book writers don’t stop earning money just because they wrote their book 5 years ago, and yes, they don’t win money for reselling, but companies like Amazon and their editorials will keep earning money because of their work, so why shouldn’t the writers earn money?

          If your work isnt being streamed or sold, well, you won’t see much. But still, you signed a contract, like the old perpetual pensions.

    • lemonadebunny
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      аҧсуа бызшәа
      110 months ago

      or nobody does

      Be careful, Disney might like that idea

    • @there1snospoon@ttrpg.network
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      810 months ago

      I know most if not all of the cast of Critical Role (who are voice actors for many video games) are members. Ashley Johnson is the voice of Ellie for TLoU, so if they’re working on TLoU3, they’ll likely have to delay it.

        • ram
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          310 months ago

          It doesn’t, unfortunately. Programmers, animators, concept artists, designers, each need to unionize in order to leverage collective action grants at the bargaining table. With last week’s decision by the NLRB though, it’s certain to be easier than ever to get unionized. Still, the amount of coordination it gets to even petition the NLRB to have your union recognized is no small feat. Just now it’ll be that much more difficult to bust a union election