PC gamers in the mid-to-late 90s apparently started turning up their noses at turn-based strategy games in favour of the new hotness of the Command & Conquers and Warcrafts of the day

A review of X-Com Apocalypse from the time:

“to be honest, the new real-time combat is so good I really can’t see why anyone would want to play the much slower (and often infuriating) turn-based tactical game”

:kitty-cri-screm:

spoiler

That’s like preferring Diablo over Fallout

  • SadStruggle92 [none/use name]@hexbear.net
    link
    fedilink
    English
    arrow-up
    1
    ·
    2 years ago

    It doesn’t change the fundamental problem (and yes I do think that this is a kind of problem) that everything is still ultimately, mainly determined by ones APM abilties.