• iAmTheTot@sh.itjust.works
    link
    fedilink
    arrow-up
    12
    arrow-down
    84
    ·
    6 days ago

    I mean, I’m not sure how well this particular case will prove that point. They are a publisher and they’ve (at least so far) insisted that they will rehire and honour existing contracts. I’m not an expert in the field but I don’t see this hugely impacting any upcoming games’ quality.

    • ivanafterall@lemmy.world
      link
      fedilink
      English
      arrow-up
      100
      arrow-down
      3
      ·
      edit-2
      6 days ago

      “We had to rehire our talented employees to continue making good games” would seemingly make the point very strongly that the workers bring value, not the owner?

        • ivanafterall@lemmy.world
          link
          fedilink
          English
          arrow-up
          32
          ·
          6 days ago

          Fair point, but it’s kicking the can down the road. Insert “…to continue publishing good games,” “…to continue doing good work,” “…to continue functioning” instead and the argument still works. But you’re right, they’re a publisher, not a developer, that’s my mistake.

          • iAmTheTot@sh.itjust.works
            link
            fedilink
            arrow-up
            30
            arrow-down
            3
            ·
            6 days ago

            The workers at the game studios that Annapurna works with, seeing as how they are a publisher not a developer.

            • xmunk@sh.itjust.works
              link
              fedilink
              arrow-up
              8
              ·
              6 days ago

              To be fair - the best publishers I’ve worked with have actively worked to make sure resourcing that’s needed is allocated even if it’s been beyond our means.

          • mozingo@lemmy.world
            link
            fedilink
            English
            arrow-up
            14
            arrow-down
            1
            ·
            edit-2
            6 days ago

            They’re a publisher, not a developer. Publishers don’t make games. They sell them.