• OttoVonNoob@lemmy.ca
    link
    fedilink
    arrow-up
    8
    ·
    1 year ago

    Poor killing move choice… a hydro pump would do more or a adamant waterfall would do even more!

      • OttoVonNoob@lemmy.ca
        link
        fedilink
        arrow-up
        5
        ·
        edit-2
        1 year ago

        stab existed Gen 1?

        Hyper beam base gen 1 150 power Hydro pump bade gen 1 120 power stabe X 1.5 180 power

        • MysticalSpoon@kbin.social
          link
          fedilink
          arrow-up
          3
          ·
          1 year ago

          However, in gen1 water moves were special. Gyarados has atk of 125 and special of 100 in gen1. This means that hyper beam would do slightly more damage(~1%) than hydro pump.

            • MysticalSpoon@kbin.social
              link
              fedilink
              arrow-up
              1
              ·
              1 year ago

              I see, Pokemon showdown is assuming that you get the get the stat increases from battling to 100. My calculation is without these stat increases. Like leveling with rare candy. Those 64 points make the difference.

                • MysticalSpoon@kbin.social
                  link
                  fedilink
                  arrow-up
                  1
                  ·
                  1 year ago

                  In gen 2 they split special into satk and sdef. Gyarados has 60 satk and 125 atk. Hyper beam being a normal move uses atk in gens 1-3. Hydro pump just gets worse. I doubt the way they changed stat calculations makes up for 65 attack power. Looking at this in Pokemon showdown I think there is something going on with these damage calcs. My guess is damage has a cap somewhere and these moves are hitting it before weakness/resistance multipliers are applied.

                  • MysticalSpoon@kbin.social
                    link
                    fedilink
                    arrow-up
                    1
                    ·
                    1 year ago

                    Just in case anyone is curious it seems base damage in the formula is capped at 999 before modifiers. Later all damage is lowered to the defenders max hp if the damage is higher. Pokemon showdown seems to do the former but not the latter.