cross-posted from: https://lemmy.world/post/44340504
Our actions and voices do make a difference! Keep AI out of games and reward original creative work.
cross-posted from: https://lemmy.world/post/44340504
Our actions and voices do make a difference! Keep AI out of games and reward original creative work.
I think it could be cool for background NPC dialogue in big open RPGs like Skyrim. Imagine if townsfolk could have realistic conversations and interactions like bartering over goods, etc. Nothing major or plot-dependent, obviously. Just something more natural than a handful of repeated, scripted and prerecorded phrases.
I would compare it to ray-tracing. Ray tracing means the artists don’t have to plan out every single light beam, and the result is actually more realistic than if they had. A tactfully used LLM could mean they don’t have to script out every line of background dialogue and also achieve a more realistic result.
Think the critical thing would be to identify “background content” so that you don’t spend forever trying to tease out actionable info from a background character.
That’s the biggest thing is that while LLM can do ‘flavor text’, it’s not very good at making sure that characters convey specific relevant detail reliably to a player.
I don’t know about ‘more realistic’ though, LLM game demos can often go pretty out of character. Like a medieval setting NPC discussing coding. Or in one the character talked about how they had just came in from an outside walk, but they were chained in a dungeon cell. Another character talking about how the developer wrote them this way. Keeping an LLM “on the rails” of a scenario can break down.
There’s already a in-development Skyrim mod for that. Many sandbox games have mods for exactly this.
I haven’t tried the Skyrim one though; haven’t been in the Skyrim scene for awhile. And TBH, some of the mods use pretty sad or sloppy LLMs by default.
Ah cool, I’m not surprised. The Skyrim modding community is insane.