• @lobut@lemmy.ca
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    8710 months ago

    I remember playing Doom for the first time and I remember thinking that graphics would never get any better than that. Like the arm even moves when he walks!

    How horribly naïve I was.

          • @MyFairJulia@lemmy.world
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            1110 months ago

            They did have people dress as the fighters and do poses and then took photos of them and turned these photos into sprites.

            So the game was photorealistic (that is within the technological boundaries of the platforms the game ran on).

            I’d love to see a 2D Mortal Kombat with the original photos taken from what we may consider the OG Mortal Kombat cosplayers.

          • The Picard ManeuverOP
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            610 months ago

            It still is in my head… Didn’t they use real photos/video for the animation?

            • @Blastasaurus@lemm.ee
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              610 months ago

              I think it was the first use of motion capture in a video game.

              It made Street Fighter look so cartoony and childish by comparison.

          • @seitanic@lemmy.sdf.org
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            29 months ago

            I remember Altered Beast having amazing graphics, but it was just memory goggles. I was very disappointed when I got around to firing it up in an emulator.

        • Flying Squid
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          510 months ago

          Primal Rage too for me. “Stop motion animation? In a game? This is the height of technology!”

    • @axellenium@lemmy.world
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      1410 months ago

      My peak game i think it was F.E.A.R., my pc couldn’t run it at full but I remember thinking it couldn’t possibly get any better than that

    • Flying Squid
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      1410 months ago

      I remember feeling the same way with Myst. “It even has video!”

    • @funkless_eck@sh.itjust.works
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      1310 months ago

      grew up with c64, spectrum+3, master system, genesis, nes, snes. So when I bought a ps1 with my paper round money and started up the intro to Soul Blade, that would become Soul Calibur, the graphics jump shook me to my core and brought tears to my eyes. I was like "THIS is the peak of graphics. Nothing can beat this.

      Here’s the video: https://www.youtube.com/watch?v=5Jscuco8zEk

    • @ignism@lemmy.world
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      1010 months ago

      I had those moments multiple times. I remember thinking the same about International Karate on the Amiga. Then my mind was blown with Street Fighter II, Max Payne was one for sure as mentioned elsewhere and let’s not forget Carmageddon, which got a little bit too realistic. Graphics technology developed so fast, you can’t compare it to today’s upgrades. As I’m older now 10 year old games still feel “new” to me.

      • DefederateLemmyMl
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        10 months ago

        As I’m older now 10 year old games still feel “new” to me.

        It’s not just you getting older, it’s also diminishing returns.

        It takes more and more effort, both in manpower as in graphical processing power, to make graphical leaps, and the visible returns are getting less.

        You can compare it to video formats:

        • VHS => DVD: huge quality upgrade
        • DVD => 1080p HD: yeah that definitely looks better
        • 1080p => 4k: I guess it’s a little sharper?
        • 4k => 8k: Well it’s … more. Also: why is everything running so hot?
        • @MonkderZweite@feddit.ch
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          10 months ago

          Well, 8k is in allmost all home-usecases useless, 4k a better choice. Except maybe for video walls. Eye resolution is limited by angular resolution (visual acuity).

        • @Mythril@lemm.ee
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          410 months ago

          I actually liked 3D movies and I even bought the Nvidia 3D kit to play my PC games in 3D, it was amazing (to me)!

          But it was an imperfect 3D technology that gave many people headaches, so I can understand why it eventually got scrapped.

          I do have a VR headset too, but besides Half-Life Alyx, there haven’t really been any VR games I am so hyped for that I keep going back to play in VR.

      • @GenericUsername34@lemmy.world
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        210 months ago

        Agreed. I used to be blown away by a game from a technical standpoint 2-3 times per console generation and at a similar clip on the PC side. Now we are getting GTA V and Skyrim re-released for the 10th time. Neither of those games were groundbreaking at the time (IMO) as they both were good but predictable progressions from their previous entries.

        Playing DKC and seeing the detailed sprites, Mario 64 (and several others) ushering in 3D, the FMVs in FF VII, and the enemy AI in FEAR, these things felt like monumental leaps forward. Nowadays, the closest thing I can think of is something like Elden Ring or TotK which to me is just taking an existing good game (Dark Souls/BotW) and slapping a mechanic onto it (Open world/crafting). They are both excellent games, but neither compare to the leap forward of FF VII or Mario 64.

        Maybe I’m just jaded by adulthood and have my rose tinted glasses on.

    • thingsiplay
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      710 months ago

      @lobut I thought Donkey Kong Country on the SNES was photorealistic and rivaled movies like Terminator 2, which used the same technology behind the scenes. I thought every game would look the same as Donkey Kong Country in future.

    • @Tylerdurdon@lemmy.world
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      310 months ago

      I remember getting deep into that game, trying to make my own levels with megs of RAM and having things crash. Changing all the sprites on some of the mobs, recording my own sounds and replacing various noises in the game. I learned how to strafe using 100& keyboard (couldn’t look up or down in that game), and dominating the evil. Good time to be a teenager. I still think some of the secret rooms in that game were some of the best.

  • @Hazdaz@lemmy.world
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    6310 months ago

    No way would that kid be frowning. If this was legitimately in the late 70s or early 80s that kid would be ecstatic with the graphics.

  • 🇰 🔵 🇱 🇦 🇳 🇦 🇰 ℹ️
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    10 months ago

    Always so kick ass

    Always?

    Have you seen the cover art for the first MegaMan game? lmao

    Even funnier with the boasting of “state of the art high resolution graphics” at the top. Though to be fair, the actual game looks infinitely better than that cover.

    • I Cast Fist
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      2910 months ago

      On the other hand, the European box art is fucking awesome

    • Queen HawlSera
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      10 months ago

      I don’t know which I love better

      1. This isn’t even the right color scheme for the character, so it’s not like they misinterpreted the sprite
      2. Rock over here looks like he shit himself upon seeing a Mettaur and is trying (and failing) to pretend he didn’t.
      3. Mega Man doesn’t even use a gun, he uses a Buster. The only time Mega Man has used a gun are instances that parody this boxart or rare occasions like when his internet incarnation uses the Gun Del Sol during crossover events with Boktai
    • @KairuByte@lemmy.dbzer0.com
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      1410 months ago

      Even funnier with the boasting of “state of the art high resolution graphics” at the top.

      At the time, this want really that inaccurate. There weren’t many video games with the same quality.

      The only reason it’s laughable now is because it’s been 35 years since the claim was made.

      • AtomicPurple
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        610 months ago

        No, it was inaccurate, even at the time. The Famicom was built to cost and and mainly used cheap off-the-shelf components that were already obsolete when the system first released in 1983. The NES released in North America the same year as the Commodore Amiga, a system that actually was cutting edge, and represented a big leap forward in what home computers could do graphically. By the time Mega Man released, the Amiga was on it’s second revision and other home computers were rapidly catching up to it’s capabilities.
        While Mega Man was one of the best games on the NES, it ran at the same resolution as every other game on the system, and was stuck working within the same limited color palette and low sprite limit that were more than five years behind the curve when it released.

    • @Mythril@lemm.ee
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      1210 months ago

      Looking at this cover art again now, it kinda reminds me of AI-generated art lol

      • NotSteffen
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        1510 months ago

        I love bashing AI art but in AI art it’s usually the details that you spot at second glance that makes it fall apart. The Mega Man cover is just fundamentally messed up to a degree where even AI art is miles ahead.

        • @Mythril@lemm.ee
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          10 months ago

          Yeah true, AI art is more “looks OK at first glance, but smaller details are messed up”, while this one is the opposite of that so “smaller details are actually fine, but as a whole it looks quite messed up” haha

  • Dave
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    2810 months ago

    Except in the case of the Sega Master System, where the simplistic 8-bit graphics felt like a massive leap up from the terrible box art!

    Ugh

      • @TwilightVulpine@lemmy.world
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        110 months ago

        The common style is iconic, but that plain grid on a white background is a pretty boring style.

        That said it did evoke a little imagination, especially with the manuals.

    • The Picard ManeuverOP
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      410 months ago

      Ugh, yeah those identical cartridges. The cases they came in had some ok art sometimes, but it was always in the middle of that ugly grid.

  • Queen HawlSera
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    2510 months ago

    Remember the coverart for Phalanax and how it had NOTHING to do with the game at all? And when asked the company said they simply put a cover they thought would be eyecatching.

    Why a random old coot with a banjo on a rocking chair would accomplish that is beyond me

    • @ledge@sopuli.xyz
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      910 months ago

      When everything is spaceships and big men with guns. You might ask whats this thing with old man and a banjo?

  • @ThatWeirdGuy1001@sh.itjust.works
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    2110 months ago

    This is how I feel about mobile games. Even the good mobile games will have some epically animated scene that shows all out war between a bunch of magical badasses with explosions and all kinds of epic shit.

    Then the gameplay is some low effort turn based game where the characters barely move and the attack effects are pathetic light shows.

    • @chrono@apollo.town
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      510 months ago

      To be fair actually sick effects and attacks would probably take like 30 seconds per turn. Looking at you final fantasy VII

    • The Picard ManeuverOP
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      110 months ago

      Can’t forget the microtransactions.

      Mobile games could have been so much better than they turned out to be.

  • @alignedchaos@sh.itjust.works
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    1810 months ago

    Last panel inaccurate, games were vibrant and awesome

    Just like the ones today that will feel amateurish compared to future immersive games. Give it time

    • Draconic NEO
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      210 months ago

      Games today (also games in the mid 90s) tend to focus on graphics and not as much gameplay, problem with this is that they tend to age poorly, which is why Atari, Famicom, and C64 games are well remembered and still being played to this day but Amiga games aren’t as much, they were primarily designed for graphics and thus look dated today.

      It’s also why many Indie games embrace the retro style and game mechanics instead of going for graphical wows. These games are just relevant and enjoyed for longer.

    • @TwilightVulpine@lemmy.world
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      210 months ago

      It’s a little less impressive when I got my 8-bit console after 16-bit ones were already out, but that didn’t stop me from playing.

      • The Picard ManeuverOP
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        210 months ago

        Yeah, I played them a little out of order too, but I never cared as a kid.

    • The Picard ManeuverOP
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      410 months ago

      Totally agree. A flashy light show will only keep people’s focus for a hot minute, but good core gameplay will keep players engaged for so much longer. Just look at dwarf fortress, lol.

    • @FMT99@lemmy.world
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      110 months ago

      I would say It Depends. I play almost exclusively indy games and yes AAA graphics aren’t what I’m expecting.

      But some indy games just look like the dev threw the sprites together in less than half a day and it can be offputting. Dated can be ok, but rushed and butt ugly… Hell I almost skipped Rimworld way back when because the visuals looked so lazy.

      The gameplay has to be really freaking fantastic to cover that up. In Rimworld’s case it was.

    • DontMakeMoreBabies
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      110 months ago

      Battlebit is a good example of this for me - graphics are super basic but it’s fun af and they get the important parts right.

    • @GenBlob@lemm.ee
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      310 months ago

      Spanish developers using Alfonso Azpiri’s art for their games is actually genius. If I was a kid in the late 80’s I would have bought game over or R.A.M the moment I saw the cover.

  • guyrocket
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    910 months ago

    And later we were further deceived with cut-scenes that were so much better than the gameplay.