flamingos-cant (hopepunk arc)@feddit.uk to Microblog Memes@lemmy.worldEnglish · 11 months agoPlease, UI designersfeddit.ukimagemessage-square169linkfedilinkarrow-up11.18Karrow-down125file-text
arrow-up11.15Karrow-down1imagePlease, UI designersfeddit.ukflamingos-cant (hopepunk arc)@feddit.uk to Microblog Memes@lemmy.worldEnglish · 11 months agomessage-square169linkfedilinkfile-text
minus-squareAgrivar@lemmy.worldlinkfedilinkEnglisharrow-up4·11 months agoThe fucking Oblivion Remaster does this all over the UI!! So many vague icons with no text, especially in the magic UI.
minus-squareLucidNightmare@lemm.eelinkfedilinkEnglisharrow-up6·11 months agoMy favorite with Oblivion and similar games is, that’s a neat spell name, but what do the effects DO?!
minus-squareandros_rex@lemmy.worldlinkfedilinkEnglisharrow-up1·11 months agoMorrowind’s Xbox manual was literally wrong about multiple spell effects lol
minus-squareLiz@midwest.sociallinkfedilinkEnglisharrow-up1·11 months agoThe Rollercoaster Tycoon manual made up game mechanics that didn’t exist.
minus-squareI Cast Fist@programming.devlinkfedilinkEnglisharrow-up1·11 months agoI’ve played the old silver box DnD games from 1988 and 1989. The magic effects were listed in the clue book instead of the manual. Talk about purposefully asshole design
minus-squareCaptain Aggravated@sh.itjust.worksBannedlinkfedilinkEnglisharrow-up4·edit-217 days agoRemoved by mod
The fucking Oblivion Remaster does this all over the UI!! So many vague icons with no text, especially in the magic UI.
My favorite with Oblivion and similar games is, that’s a neat spell name, but what do the effects DO?!
Morrowind’s Xbox manual was literally wrong about multiple spell effects lol
The Rollercoaster Tycoon manual made up game mechanics that didn’t exist.
I’ve played the old silver box DnD games from 1988 and 1989. The magic effects were listed in the clue book instead of the manual. Talk about purposefully asshole design
Removed by mod