it’s so fashy

I’ve played these games so much so I have no illusions that they are mostly insane liberal propaganda but this always stood out as particularly vile

I occasionally look up the like full dialogue trees of conversations on youtube and anything remotely involving Batarians have like 75% just straight up fascist comments (like literally you see slightly modified quotes of actual fascists)

idk just kinda disheartening to see so many ppl just go fully along with it and have basically nobody be like “hey maybe don’t”

  • Stoatmilk [he/him]@hexbear.net
    link
    fedilink
    English
    arrow-up
    21
    ·
    7 months ago

    There is so much worldbuilding baggage in those games that feels extremely 2005, I am amazed they are still making Mass Effect 5 instead of just coming up with another franchise

    • LaGG_3 [he/him, comrade/them]@hexbear.net
      link
      fedilink
      English
      arrow-up
      19
      ·
      7 months ago

      Bioware created Dragon Age and Mass Effect to be able to create games like Baldur’s Gate and Star Wars: Knights of the Old Republic without licensing a popular franchise. At this point, I’m pretty sure most of the people who made the 00s Bioware games fun or interesting are working at other places and all that is left is a husk of late 00s/early 10s extremely mid IP.

    • bunnygirl [she/her]@hexbear.netOP
      link
      fedilink
      English
      arrow-up
      13
      ·
      7 months ago

      Yeahhh

      sucks that Andromeda was pretty eh cause I think it could’ve been a pretty decent clean slate for the franchise otherwise

      • Mic_Check_One_Two@reddthat.com
        link
        fedilink
        English
        arrow-up
        8
        ·
        7 months ago

        Honestly, Andromeda didn’t deserve the hate it got. It wasn’t awful. It had some issues, sure. But many of the complaints about the story basically boiled down to “it wasn’t larger than the entire first three games combined.” It was trying to start a new story, but instead of being seen as a new start it was compared to the entirety of the original trilogy.

        It completely misses that the entire first Mass Effect game was basically just an intro to the Reapers. Like the entire first Mass Effect game is basically just “oh hey here’s a new villain.” And by that metric, Andromeda did a lot more than the first Mass Effect did. But it wasn’t larger than the entire trilogy, so it got panned by the players who were too impatient to wait for a sequel.

        • LaGG_3 [he/him, comrade/them]@hexbear.net
          link
          fedilink
          English
          arrow-up
          7
          ·
          7 months ago

          Same goes for the Mass Effect 3 ending freeze-gamer drama. Like, Baldur’s Gate 1 & 2 also had the “bring your save over from the previous game” thing but someone has to make the endings - of course they’re going to be just a few of them. What made Mass Effect interesting at the time is that you got little emails and encyclopedia entries that were effected by stuff you did in the previous games. The ending of 3 was never going to be remarkably different.

      • doublepepperoni [none/use name]@hexbear.net
        link
        fedilink
        English
        arrow-up
        10
        ·
        edit-2
        7 months ago

        Yeah, but they go about it in a exotic but civilised Japanese way (it’s even mentioned in the codex that some Turians have begun practicing Zen Buddhism, lol)

        The Batarians are just a stand-in for Russians/Soviets/Arabs

    • bunnygirl [she/her]@hexbear.netOP
      link
      fedilink
      English
      arrow-up
      14
      ·
      7 months ago

      tbf the cerberus plotline in ME2 does raise some very important questions such as “why did you think this was okay to write, like morally?” and “what about the ‘white supremacist’-coded group did you think really deserved critical support”

      always thought it was funny shepard has the sole survivor profile by default and the way they resolve this pretty obvious and deep tension is by just ignoring it and hoping, nay, praying you don’t notice it lmfao

    • doublepepperoni [none/use name]@hexbear.net
      link
      fedilink
      English
      arrow-up
      13
      ·
      edit-2
      7 months ago

      The entirety of Mass Effect 2 feels like the EA marketing department heavy-handedly trying to make the series more appealing to Xbox bros. MORE VIOLENCE, MORE COOL ACTION, MORE SEXY BABES, MORE EDGE! The first game kinda nailed a cosy 90s science fiction TV show feel. I assume EA worried it seemed too nerdy and uncool

      Just look at what they did with Garrus. In the first game he’s an unsure rookie cop that Shepard can nudge towards becoming either a goody two shoes good cop or a reckless loose cannon. Then you get to the second game and none of it matters because he left his job to become the fucking Punisher on a crime planet. He’s also filled with rage because his vigilante team was murdered by criminals

    • barrbaric [he/him]@hexbear.net
      link
      fedilink
      English
      arrow-up
      12
      ·
      7 months ago

      ME1: Cerberus is some shadowy conspiratorial breakaway faction of the Alliance military that are doing insane experiments to create supersoldiers. They go so far as to kill an admiral to keep the secret.

      ME2: Cerberus has made you, the hero of the Alliance military, into a supersoldier and also they have infinity money.

      ME3: Cerberus can make anime real and also they have even more infinitier money.

  • Ericthescruffy [he/him]@hexbear.net
    link
    fedilink
    English
    arrow-up
    11
    ·
    7 months ago

    Mass effect 2 especially is a perfect representation of everything wrong with Bioware’s writing and why they get away with it.

    The world building is paint by the numbers at best and neo liberal brain worms capitalist realism at worst…but by God they know how to write characters I actually get emotionally invested in and genuinely give a shit about.

    Really one of the reasons mass effect 3, the ending in particular, was such a catastrophe is the direct result of this problem. The entire attempt to be deep and profoundly philosophical and hinge the entire emotional weight of the story on saving earth fell completely flat because the themes of the series are fairly pedestrian and they never bothered to give the player a reason to care about earth beyond that you’re human and your psuedo father figure was “born in London”.

    Nobody cared about earth. We cared about seeing Urdnot Wrex with hundreds of Krogan babies, Tali getting her home built on Rannoch, et al.

    • doublepepperoni [none/use name]@hexbear.net
      link
      fedilink
      English
      arrow-up
      13
      ·
      7 months ago

      they never bothered to give the player a reason to care about earth beyond that you’re human and your psuedo father figure was “born in London”.

      How dare you forget the generic child NPC that got vaporised at the end of the first level? HE HAD A TOY NORMANDY boohoo